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GamePlay > Weapons

Assault Rifle

The Assault Rifle is the weapon of choice for Ministry of Accounts troopers and tax collectors everywhere. It combines excellent accuracy with a high rate of fire, and has an optional scope view for long distance shooting. Many criminals have obtained these weapons, and use them in combat against the authorities and bounty hunters.

  • 35 Round Magazine
  • 500 Rounds Per Minute
  • Zoom Scope
  • Innovative GunTote™ Handle - for easy carrying

Machine Pistol

The Machine Pistol is the submachine gun of choice for most mid-level criminals. They are inexpensive and easy to maintain with an extremely high rate of fire, at the expense of accuracy. The bullets are of a low caliber, but a higher capacity magazine means more time between reloads.

  • 40 Round Magazine
  • 600 Rounds per Minute
  • Pleasant Sound - almost Zen-like
  • Lime Scented Grip

Shotgun

The Shotgun is a powerful weapon that only the most experienced veterans use, since it requires close range to be effective. It can hold 12 shells before requiring a lengthy reload time, and the handle must be pumped after each shot.

  • Holds 12 Shells
  • Up To 120 Shots per Minute
  • Useful for Bird or Bounty Hunting
  • SafeTject™ Shell Casing Ejection System

High Caliber Pistol

Available to almost anyone with money, the High Caliber Pistol is a powerful weapon for people of any skill level. It typically holds 9 rounds per magazine, and each is powerful enough to put a full sized man down with a well placed shot. Low end thugs and criminals often carry this gun.

  • 9 Round Magazine
  • 300 Rounds Per Minute
  • Pre-Oiled for Your Convenience
  • Also Usable as a Hammer

Shield Generator

These expensive devices are used by many professions that see combat often - Ministry of Accounts Troopers, Crime Bosses, and Traders looking to make some cash by bringing in a bounty or two. Shield Generators protect their wearers against a certain number of shots before dying out, but can be replenished by picking up another one.

  • Protects against almost any sort of projectile.
  • Blue glow appears upon activation.
  • Septuple A Batteries Only.
  • Now with 60% less radiation!

Health Pack

These medical containers are strewn about criminal hideouts, in preperation for a sudden raid by the Ministry of Accounts or Bounty Hunters. Composed of a variety of salves, ointments and bandages, Health Packs are useful for patching up any wounds sustained in the event your shield generators fail.


  • Powerful pain relief administered within seconds.
  • Handy Carrying Case.
  • Stops bleeding, resets bones, and sometimes works against colds.
  • Do not use with alcohol.

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